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My Imperfect Adventure
I grew up playing Dungeons and Dragons (Second Edition) with my father. As I got older and discovered 5e I fell even more in love with the game. I love the fantasy, the intrigue, and the unpredictable nature of D&D. The fact that a party can make a decision and change the entire path of a campaign, and how that decision may not always be the best one, but they will make the best of it.

Becoming a GM made that love even stronger. Seeing how players interact with one another, how they interact with NPCs and hearing the wild (sometimes insane) ideas that they can come up with has been fascinating!

A few years ago I decided I wanted to make dice.
It started as a hyperfixation craft, that I would probably give up before using up my first bottle of resin...and then

I thoroughly enjoyed the creation process, the fact that every set of dice came out different, unique. At first, with a lot of flaws. I was using the wrong molds, not getting the resin to the right temperature, and didn't have a good way to get the bubbles out. But the dice still worked...they still rolled the numbers and were well balanced...and Mythic Imperfections was born.

I now have a beautiful pressure pot, better molds, and an air compressor that help immensly in the crafting of these dice...but there are still some dice that come out with a hole in them. And I will sell them. They are unique.

In this world, nothing is perfect. Even the most beautiful piece of artwork has its flaws, which make it beautiful. My dice, whether they look perfect or not, are all unique and hand crafted. Use them in a campaign and remember that there is beauty in the imperfect.
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